The Yes, This Big Header Banner
No stickies found.
Random Comment
Comment #776
once it comes in, ill order one .. im in no rush

Apple VR / AR headset

at 14:00 - 6th, June 2023
Apple finally throws its hat in the ring to take on Meta directly.

There are a lot of nice features in this over the Metaverse and the quest, but I think it's biggest issue is that it's not geared at games. Why would I wear this to run my computer and programs when I can just use the screen of my device.

And personally, while the theater aspect of it seems cool and all, I don't see myself watching a movie for hours on end and just sitting there on the couch with a head set on. I have enough trouble doing this for gaming on the quest.

Now, throw me into beatsaber for a couple of hours, no problem at all.

One thing that I don't understand is they say it's self contained, but everyone has a wire going into their pocket. I wonder if it needs an iphone or if maybe that's the battery.

By the way, price tag of 3500US. This screams apple marketing over any real substance considering there are top of the line VR headsets that cost less than this and have more sensors and capabilities.


Similar posts

Rooting and Android phone
So i got a samsung galaxy s II and not quite sure if i like it or not. It's my dad that ...
Several games removed from Apple Arcade
Apple has a platform known as ...

Apple wins judgment in case against clone mak
Can't believe i forgot to post this. Apple and Psystar have been duking it out in court in...
Touch Screen Accuracy
(media inside)
Parallels Desktop now running natively on M1
This reminds me so much of the G3's and G4's back in the day and trying all sorts of emula...

andrew andrew
News comment 1 | User comment 1363 | 22:07 - 7th, Jun 2023

the long wire is apparently the battery - which I don't fully understand. Most people will be at home and sitting their lazy asses on a couch, why can't they plug in to the wall? Battery's fine for people who will move around with this thing, but I can't imagine that will be the majority of use cases

it's a neat concept, I'm not totally against it, although am a bit concerned of Apple locking it down too much which might discourage developers from experimenting. At least the Oculus ran on a Windows PC without a custom OS. I'm a bit skeptical as well about their claim to low latency, I guess it'll have to wait until I try it. Used the Oculus for 5 minutes and I felt sick.

js js
News comment 2 | User comment 1052 | 3:29 - 8th, Jun 2023

Watched the video from Marquess Brownlee, the wire is plugged in to a battery and you can plug the battery into the wall, they did that to take the weight off the headset. It can cause neck strain if it's too heavy.

Definitely too expensive for me. I've been considering the Quest, but have a hard time with the forced facebook integration.

Alex Alex
News comment 3 | User comment 4968 | 14:15 - 8th, Jun 2023

I have a friend here who's big into VR and flight sims. He had the original quest, upgraded to the quest 2 then upgraded to some top of the line head set I've never heard of but is used for industry or military or something. He gave me his quest CT, it's neat but not as revolutionary as people were making it out to be.
The quest 2 and quest go had the cameras in the front that would display what would be in front of the person when games were paused so you could see around you which ultimately led to the AR we see today.
A lot of what Apple did, Meta already has, and the whole walled garden or whatever is still just the metaverse.

People didn't buy into the metaverse but I think that has a lot to do with Facebook and zuckerberg more than the technology itself. A lot of it is really cool, but does it beat a webcam on a laptop or monitor? no. Is is necessary for meetings and such? no.

Jay used his quest for watching movies and said it's nice cause you don't disturb anyone else while in bed and they're sleeping, but a tv and headphones does the same.

Really, I don't get it, but I'm becoming more and more of a Luddite.

Alex Alex
News comment 4 | User comment 4968 | 14:26 - 8th, Jun 2023

As for the motion sickness, there are two relatively easy fixes.

In this VR rollercoaster simulator they give the option to place a reticule on front of the cart, something the eyes can focus on if you start getting sick, and boy did i get sick with that one. But the reticule helped a bit.

Another problem was in games where you can walk around using the thumbstick, and there's full motion like in a regular game, that causes all sorts of issues with the inner ear. Apparently putting something like the shape on a nose in the middle of the screen will help, but I found the biggest help was physically sitting down in real life. I wasn't able to play those games until I sat down.

Join the conversation

Don't have a username? Register Now
Can't remeber your login? Find Password