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gaetrailers and screw attack made a show called retrospectives. basically they take a series, like mario, zelda, resident evil, final fantasy, metal gear and check out the wiki page and do a little more research and make a video of the games. they de
 
 
 
 
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Alex Alex
13:36 - 10th, March 2010
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Civ V: no more spaghetti roads
a plague to the civilisation games has always been the roads. if you start building roads in every square around your cities things can get mighty ugly fast.
as trying to show in the following screenshot:

Spaghetti Roads in Civ



Kotaku is reporting that the devs at Fire Axis are trying to fix this.

It turns out, one of the developers of the game, told me, that the game's creators are re-thinking how roads are implemented and displayed in these games. The idea the creators at Civ studio Firaxis are going for is, they said, that "roads will mean something" this time. As in: Even a single road will have relevance and feel as special as a key highway does in the real world.

The Firaxis developers did not elaborate on their road concept for me. They didn't explain how road-building will differ in this game. But they prepared me for a Civ that will not wind up, in its end game, with a spaghetti tangle of roads networking a major nation and its big cities.


here's a proposed screenshot, though no one knows exactly how it works yet.

Civ V Roads
Click to enlargen